Curve FX Bug

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S.lellwitz
Posts: 195
Joined: Mon Mar 20, 2023 12:04 pm
Operating System: Windows
Location: Frankfurt, Germany

Curve FX Bug

Post by S.lellwitz »

Used in a static scene with a moving head (Cameo Auro Spot Z300) If you select a gobo and then create a curve FX, the gobo is set to zero again. Since there are two gobo wheels, my goal was to set the focus for the first gobo and then in the scenes for the second gobo wheel a curve FX with simply size to zero and offset to the desired value and then relative to the focus value for gobos of the second gobo wheel. So the focus would always be set for the first gobo wheel, the relative value for the second gobo wheel and that's it
willm
Posts: 651
Joined: Wed Jun 08, 2022 3:19 pm

Re: Curve FX Bug

Post by willm »

Hello,

I am not sure I follow exactly what you are referring to by this, would you please be able to send over a project file with a scene like this included?

Kind regards,
Will
S.lellwitz
Posts: 195
Joined: Mon Mar 20, 2023 12:04 pm
Operating System: Windows
Location: Frankfurt, Germany

Re: Curve FX Bug

Post by S.lellwitz »

Attached is a short video

https://drive.google.com/file/d/1R2wx2z ... drive_link

As soon as the effect is changed from absolute to relative, the gobo setting is reset.
This also happens with the real moving head
willm
Posts: 651
Joined: Wed Jun 08, 2022 3:19 pm

Re: Curve FX Bug

Post by willm »

Hello,

I believe it is not possible for static values to be included into a Relative FX scene. I would imagine the reason for this is that the two concepts are somewhat incompatible- static values are absolute (you set a value, that value is sent), whereas relative values are dependant on values set by other scenes.

I'm still not entirely sure I understand exactly what it is you are trying to achieve, but maybe there is a solution that I can advise with some better understanding. I will note that it would probably require use of more scenes than you are currently trying to use, but we will see what ideas we can come up with if you are able to provide some more information about what you want to achieve.

Kind regards,
Will
S.lellwitz
Posts: 195
Joined: Mon Mar 20, 2023 12:04 pm
Operating System: Windows
Location: Frankfurt, Germany

Re: Curve FX Bug

Post by S.lellwitz »

First of all thanks for the reply. I now have another idea to solve my project, which I'll try out over the weekend and report back. again briefly to explain: a moving head with two gobo wheels and motor zoom. Now I have a bank for: Gobo wheel 1 (8 gobos) gobo wheel 2 (7 gobos) Zoom levels (narrow, medium, wide) The focus for gobo wheel 1 is also stored in the zoom level scenes. If I now select gobo wheel 1 open and gobo wheel 2 a gobo, the focus doesn't fit. I now wanted to store this with relative values ​​on the focus channel, on the gobo wheel 2 gobos. So it doesn't matter which zoom level and which gobo wheel is active. I hope this makes it easier to understand.

Kind regards
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