Is there anyway to calibrate color channel, so that the value on the slider represents the actual color that is on the moving head!
And is it able to see the change in the 3D simulator?
Thanks in advance!!!

domo wrote:No, I am actually working with PAR 64 moving heads, that have a roll of plastic color filters in front of the lamp, so when you change the value on the slider, the filters rotate and the color changes!
Whole role has about 10 colors, and I was wondering if there is an way to calibrate the color slider, so that the value (for example, on the scale from 0-255, 0-25 is red color, 25-50 is blue color and etc.) represents the actual color that is in front of the lamp!
For example, on the scale from 0-255, 0-25 is red color, 25-50 is blue color and etc.