Attention to Color FX and shuttered colorwheel fixtures
Posted: Wed Aug 21, 2024 3:29 pm
an issue that I am having is that shuttered fixtures (such as most color wheel moving heads) when no color is present then the gobo wheel is set to open (or white). The issue is that the fixture itself does not have a Black color like an rgb fixture has so during the effect the fixture stays on but in white.
For example in a knight rider scenario, the fixture is white when it should be black as the software sees it as no color, and bumps the red gobo in and out.
the work around is to add a second knight rider fx on value fx and time it at the exact time.
however that still leads the gobo wheel still has a physical time that bumps from red to open when technically the only color in the fx is the red color so you manually have to select all of the movers and override the gobo color to red. This is fine, but its not very repeatable, not expandable with the new feature, and would take some tweaking just to simply change the color of the FX.
For example in a knight rider scenario, the fixture is white when it should be black as the software sees it as no color, and bumps the red gobo in and out.
the work around is to add a second knight rider fx on value fx and time it at the exact time.
however that still leads the gobo wheel still has a physical time that bumps from red to open when technically the only color in the fx is the red color so you manually have to select all of the movers and override the gobo color to red. This is fine, but its not very repeatable, not expandable with the new feature, and would take some tweaking just to simply change the color of the FX.