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Quick movement in full range
Posted: Mon Jan 29, 2024 5:06 pm
by pietia
Hello.
Let's say I have got programmed parabole shape movement with width amplitude (FX type scene).
When I increase the movement speed, it cannot be performed in the full range
What I am doing wrong?
Re: Quick movement in full range
Posted: Mon Jan 29, 2024 5:32 pm
by DJMan32
is the visualizer correct? because you may be limited to the fixtures agility
Re: Quick movement in full range
Posted: Mon Jan 29, 2024 7:27 pm
by pietia
You mean movement limit? Yes I limited movement of heads to 180 degrees but this must be something different.
Re: Quick movement in full range
Posted: Mon Jan 29, 2024 7:45 pm
by DJMan32
no not software limitations, I mean by the time the mover is moving to one side full it gets the parameter to move to the other side because its going too fast so it never actually reaches the end points.
Re: Quick movement in full range
Posted: Tue Jan 30, 2024 6:14 am
by pietia
So you mean TIME. Please indicate where it is? Should I lenghten the time or can I totally "switch itoff" (just not to be taken into consideration by scene at all)?
Re: Quick movement in full range
Posted: Tue Jan 30, 2024 2:34 pm
by DJMan32
set up a step scene with two steps, one step with the mover at one side, then the other scene at the other side. Sate fade time to zero and time how long it takes for the mover to reach the other side. that will be the max speed your mover can travel at. which means when you adjust the speed of your FX scene, you have to be equal to or less then that speed you timed the mover at.
Re: Quick movement in full range
Posted: Tue Jan 30, 2024 8:29 pm
by pietia
The solution you had suggested refers to the STEP scene type. I used Move FX type to create movement.
Re: Quick movement in full range
Posted: Tue Jan 30, 2024 11:50 pm
by DJMan32
wasn't a solution, was trying to explain that the mover takes time to move from one place to another
Re: Quick movement in full range
Posted: Wed Jan 31, 2024 12:03 pm
by pietia
I see. Is there any way how to omit that limiataion (scene time duration)?
Re: Quick movement in full range
Posted: Wed Jan 31, 2024 1:57 pm
by DJMan32
that limitation is not software related, its the physical ability of the mover. The software is giving the correct output, the mover just cant keep up.
Re: Quick movement in full range
Posted: Wed Jan 31, 2024 4:31 pm
by pietia
Not exactly on everyday work I use other dmx software witha ability to change movement's speed without affecting movement range.
Re: Quick movement in full range
Posted: Wed Jan 31, 2024 9:56 pm
by DJMan32
wait, are you adjusting size or speed? send me your show file
[email protected]
Re: Quick movement in full range
Posted: Thu Feb 01, 2024 6:34 am
by pietia
Aim: taking control of size and speed at the same time. I will send my show file today
Re: Quick movement in full range
Posted: Thu Feb 01, 2024 2:53 pm
by pietia
DJMan32 wrote:wait, are you adjusting size or speed? send me your show file
[email protected]
I've just sent you my show file.