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Bug by using STEPS

Posted: Sun Feb 05, 2023 1:21 pm
by mheidler
Hi,

I found a bug (or do I anything wrong?) by programming a scene in STEPS-Mode.
I use a Movinghead. In the hardware-settings, I defined PAN and TILT as "Fade", and the Dimmer-Channel as "DIMMER" and "FADE".

Now I programmed a scene with 3 steps (see picture).
If I start this scene, this should happen:
Step 1: Do nothing für 3 seconds, then move to the in step 1 programmed position in a 7 second movement.
Step 2: wait for 2 seconds, then move to position 2 in 3 seconds
Step 3: dont wait, move directly to position 3 in 5 seconds.

But this happen in reality:
Step 1: Waittime 3 seconds will be ignored, the spot jumps directly to position 1 and wait there for 3 seconds and moves then in 7 seconds to position 2.
Step 2: Wait for 2 seconds and then move to position 3 in 3 seconds.
Step 3: No wait, but move back to position 1 in 5 seconds.

I think this is no like it should be.

Greetings,
Michael

[attachment=0]Bildschirmfoto 2023-02-05 um 14.05.59.png[/attachment]

Re: Bug by using STEPS

Posted: Mon Feb 06, 2023 1:22 pm
by juls
Hello,

No this is correct.
Wait time means the scene will wait in the current state and Fade time is the time to go to the next step.
Regards.
Julien

Re: Bug by using STEPS

Posted: Mon Feb 06, 2023 3:58 pm
by mheidler
Ok, that means, Fade Time is the Fade out time. In DL4 it was the fade in time. Perhaps it schould be perfect, if you change the header of the steps-list from "Fade time" to "Fade out time".

But if I set the scene to run only one times and not in a loop, then the scene ends after step 3.
Why the fade out time fades back to step 1 before the scene stops?

Regards,
Michael

Re: Bug by using STEPS

Posted: Tue Feb 07, 2023 11:27 am
by juls
Hello,

[email protected] wrote:Why the fade out time fades back to step 1 before the scene stops?

Because the scene data is calculated without the loop information.

If you don't want the last fade, you can set the time to 0 :D

Regards