Page 1 of 1

Suggestion / JUMP DIALOG

Posted: Sat Dec 24, 2022 11:47 pm
by CharlyDL
The list of banks should always show all activated jumps.
This would make the job much more easier.

Re: Suggestion / JUMP DIALOG

Posted: Sat Jan 28, 2023 10:42 pm
by CharlyDL
The first step ist done.
One bank is open in which one or more scenes are selected.
But other banks with selected scenes are still closed.
Please make all banks with selected scenes to be open.
Thanks in advance.

Re: Suggestion / JUMP DIALOG

Posted: Sun Jan 29, 2023 11:10 am
by CharlyDL
In some cases my suggestion above may cause a long listing because not selected scenes and unused banks are also shown.
Here's another suggestion for a deluxe edition. :D
First listing:
All banks with selected scenes are open and only selected scenes are shown there.
Second listing:
Clicking a bank all scenes (selected and unselected) of it will be shown while all other banks will be closed.
Way back:
Closing this bank or a reset button.

Super edition:
In the first listing only used banks and there only the selected scenes are shown.

Why that ?
In DL4 I work with only one showfile and there has to be all in.
So I have more than 50 banks and more than 600 scenes.
Too much ? The wrong way ?
May be but it is my way to work with Daslight.

Re: Suggestion / JUMP DIALOG

Posted: Tue Jan 31, 2023 8:49 am
by Raphael_Nicolaudie
Hello Charly,

The jump dialog has been modified so that all banks containing activated jump scenes are now expanded.
Further development will be discussed later if needed.

To avoid complicated jump paths between scenes, you can instead use super scenes.
You just need to drag and drop your scenes into the super scenes at the position you want.

Regards
Raphaƫl

Re: Suggestion / JUMP DIALOG

Posted: Wed Feb 08, 2023 8:04 pm
by CharlyDL
Many thanks
Charly

Re: Suggestion / JUMP DIALOG

Posted: Fri Mar 03, 2023 3:48 pm
by CharlyDL
Now it's a perfect working with the jump dialog.
Thank you again, Raphael !

Re: Suggestion / JUMP DIALOG

Posted: Fri Mar 03, 2023 4:57 pm
by CharlyDL
One more question pertaining to the jumps.
Shouldn't be observed if a called scene is on or off ?
Is the scene off then it is started ... that's ok.
But a running scene should not be restarted.
The problem is the fade in time.
In this case scanners and heads will perform uncontrolled moves and dimmers mostly restart from zero.
Is there a way to prevent this without removing the fade in time ?