I just built and programmed a new ground package when I discovered an issue with a fixture profile. I have 4 Mini 7R beams (Chinese) with a color wheel glitch. If the color wheel is set to a specific parameter, and then if any other channel is adjusted after the color wheel, the color wheel resets to 0. All channels must be set before the color wheel channel. For instance, I have a scene set where the 7R's are red. I have a fader on the touch page specifically programmed to control prisims, If I have a red scene active and then touch the prisim fader, the program reverts the 7R color wheel back to 0. Same goes for making an adjustment to a preprogramed scene, if an adjustment is made to the 7R's, the color wheel resets to 0.
I tried to attach the showfile as well as a screen capture video, but the files aren't allowed. I can send either via DM.
Any help would be appreciated.
Moving Fixture Profile Glitch
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- Posts: 13
- Joined: Tue Aug 30, 2022 11:04 am
- Operating System: Windows
Re: Moving Fixture Profile Glitch
That happens to me under the official latest version too,
also if I activate scenes in different groups the already active scene with Movingheads changes color values to 0 to. Very annoying
also if I activate scenes in different groups the already active scene with Movingheads changes color values to 0 to. Very annoying
Last edited by Silentbob0807 on Sun May 25, 2025 7:45 am, edited 1 time in total.
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- Posts: 13
- Joined: Tue Aug 30, 2022 11:04 am
- Operating System: Windows
Re: Moving Fixture Profile Glitch
It seems this topic only belongs to color wheel channels - in the beta this is fixed (I think so) - but because of a problem that there’s no Artnet output to nodes (wich works fine under the official version) , I can’t use the new version
Re: Moving Fixture Profile Glitch
Glad to know I'm not the only one, but it's probably time it gets addressed huh? Lol