PLEASE HELP - DMX values are inverted in 3D simulator
PLEASE HELP - DMX values are inverted in 3D simulator
I have six glp volkslicht moving heads. They are working perfect, only Number 5 makes problems. In the editor I see the correct values 0 - 255. But in the 3D-Simulator I see the inverted values 255 - 0. Why? I didn`t find a option to change it. Please help me!
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- Joined: Fri Jul 11, 2008 10:30 am
- Location: Orlando. Florida
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in the visualiser there is an invert pan or tilt option.
if you go into construction mode (workers hat)
on the right hand panel you will see a tab marked fixtures.
expand the fixture group that contains the "wrong head".
tick box on the right hand side either pan (triangle with arrows side to side)
or tick box tilt (triangle with arrows up and down).
one of these two will be ticked on the offending head.
if you go into construction mode (workers hat)
on the right hand panel you will see a tab marked fixtures.
expand the fixture group that contains the "wrong head".
tick box on the right hand side either pan (triangle with arrows side to side)
or tick box tilt (triangle with arrows up and down).
one of these two will be ticked on the offending head.
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