Sequence of Pixel Effects / Curve Effects
Posted: Fri May 17, 2019 9:04 pm
Hi,
I am confused about how Daslight 4 calculates the sequence of RGB Lights in pixel effects / Curve Effects.
I have 3 Pixel Stripes, everyone is in one single nniverse because of the amount of channels.
These 3 stripes are patched as in the following explanation:
Now I will add for example a knight rider effect, which should rotate around the whole block. but when i mark all rgb lights in daslight and add the effect, the behavior of the software is incomprehensible for me.
I dont know how I have to patch the RGB Lights, to have the effect working correct.
The same problem is on any other effects like curve effects or other pixel effects. The sequence how the lights driven is not clear for me.
I tried to make a video for better understanding.
https://youtu.be/SDyGWq4M9Cs
Thank you very much for help.
I am confused about how Daslight 4 calculates the sequence of RGB Lights in pixel effects / Curve Effects.
I have 3 Pixel Stripes, everyone is in one single nniverse because of the amount of channels.
These 3 stripes are patched as in the following explanation:
Now I will add for example a knight rider effect, which should rotate around the whole block. but when i mark all rgb lights in daslight and add the effect, the behavior of the software is incomprehensible for me.
I dont know how I have to patch the RGB Lights, to have the effect working correct.
The same problem is on any other effects like curve effects or other pixel effects. The sequence how the lights driven is not clear for me.
I tried to make a video for better understanding.
https://youtu.be/SDyGWq4M9Cs
Thank you very much for help.