I think I have found a bug.
-Create a new show.
-Patch a fixture (for example Par64).
-Switch to "editor" tab.
-Create a scene with a fade in and fade out (for example dimmer @ 100%).
-Switch to "live" tab.
-Set a LTP value for the Par64 (for example dimmer @ 50%).
-Start the scene. (You see it is fading in correctly starting from the LTP value .)
-Stop the scene. Now you can see it is fading out, but not to the LTP value as it should. It fades out to 0 and jumps then to the LTP value, so there is a ugly jump.
With HTP this works fine.
I am using the latest version (April 11 2014).
the-hubmaster