4 moving heads showtec indigo 150 led
4 moving heads showtec indigo 150 led
i have 4 moving heads showtec indigo 150 led and i want to put 2 upside down and 2 to stand up how can i make them so they act the same? if the lighgt on the 2moving heads who stands upp points down how do i do too make the other 2 do the same for exampel if imake an fx effect a circle iwant it to do a circle all 4 of the? can i do that or is there some settings in the moving heads?
hope you understand me
hope you understand me
These heads are breaking my nerves
Hi Robahl, not sure in which timezone you are. I'd like to have some in-person contact, because I'd like to setup the same heads.
I do have two heads installed in the middle of a room. Mine are calles "Brightlight Indigo 150 V2", but I guess they are the same.
My issue is n regard to smooth moves of the heads, because the movement of PAN and TILT is in very large steps.
I've turned on advanced functionalities to enable the micro moves on channel 2 and 4.
So
1 is PAN
2 is micro PAN
3 is tilt
4 is micro TILT
Is I setup two steps in a sceneand move very slow with the fader time between these two steps, DVC2 does not leverage function of the micro channels. The functino just works, if I'm tryin to setup an FX move with the scene generator.
Isn't there a chance doing this automatically, even with manual steps?
You can contact me directly:
Facebook: http://www.facebook.com/juergen.tolksdorf
Twitter: jtolksdo
Skype: juergen.tolksdorf
MSN: [email protected]
I do have two heads installed in the middle of a room. Mine are calles "Brightlight Indigo 150 V2", but I guess they are the same.
My issue is n regard to smooth moves of the heads, because the movement of PAN and TILT is in very large steps.
I've turned on advanced functionalities to enable the micro moves on channel 2 and 4.
So
1 is PAN
2 is micro PAN
3 is tilt
4 is micro TILT
Is I setup two steps in a sceneand move very slow with the fader time between these two steps, DVC2 does not leverage function of the micro channels. The functino just works, if I'm tryin to setup an FX move with the scene generator.
Isn't there a chance doing this automatically, even with manual steps?
You can contact me directly:
Facebook: http://www.facebook.com/juergen.tolksdorf
Twitter: jtolksdo
Skype: juergen.tolksdorf
MSN: [email protected]
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I have found that inverting pan and tilt in the set up does some very strange things with fixtures in the real world.
The generator will show that the heads are behaving as expected , but when you use the tool button to store the created movement, then replay , you end up with something very different that you were seeing whilst creating the movement.
I reverted back to doing the pan and tilt manually. this can be made slightly easier by using ths visualiser then using the wire beam function and then just position the beams manually.
hope this helps, and I am sure on the next release Simon will correct this problem, another descovery is that once you change a fixtures pan and tilt on the patch, if you then move the fixture within the patch the 2 original pan and tilt channels will not revert to normal. ie above the altered channel will be the value 225.
and once this happens the best solution is to create a fresh patch, the scenes stored are all ok, but the patch channels will be permanently corrupted.
probably best to set pan and tilt on the heads in the real world.
The generator will show that the heads are behaving as expected , but when you use the tool button to store the created movement, then replay , you end up with something very different that you were seeing whilst creating the movement.
I reverted back to doing the pan and tilt manually. this can be made slightly easier by using ths visualiser then using the wire beam function and then just position the beams manually.
hope this helps, and I am sure on the next release Simon will correct this problem, another descovery is that once you change a fixtures pan and tilt on the patch, if you then move the fixture within the patch the 2 original pan and tilt channels will not revert to normal. ie above the altered channel will be the value 225.
and once this happens the best solution is to create a fresh patch, the scenes stored are all ok, but the patch channels will be permanently corrupted.
probably best to set pan and tilt on the heads in the real world.
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