VC4 Gold - Stand allone mode - no soft transitions
Posted: Tue Aug 20, 2019 9:03 pm
Description of the situation:
I created a group 1 in the software D4 (Tab EDIT) and inserted several static scenes (no effects). Each scene should fade in soft and fade out soft.
Then I have (in the tab LIVE) for each scene a button with which I can activate the scene.
This also works flawlessly up to here: Each time you press one of the buttons (in the LIVE tab), the new scene fades softly over the last one. All transitions work pleasantly soft as desired.
And now comes the problem:
If I save my scenes in the DVC4-Gold Controller and go through with the pushbuttons on DVC4, the memory locations from 1 to 8, then the scenes are indeed correct but unfortunately not with soft transition but hard. So only the soft transition from scene to scene is missing.
My Questions: Where do I make the mistake? If DVC4 can not do that better: How can I handle the problem if I want to use simple closing contacts for triggering?
I hope I have been able to describe the problem in a reasonably understandable way.
Thanks for your support, Ingo
I created a group 1 in the software D4 (Tab EDIT) and inserted several static scenes (no effects). Each scene should fade in soft and fade out soft.
Then I have (in the tab LIVE) for each scene a button with which I can activate the scene.
This also works flawlessly up to here: Each time you press one of the buttons (in the LIVE tab), the new scene fades softly over the last one. All transitions work pleasantly soft as desired.
And now comes the problem:
If I save my scenes in the DVC4-Gold Controller and go through with the pushbuttons on DVC4, the memory locations from 1 to 8, then the scenes are indeed correct but unfortunately not with soft transition but hard. So only the soft transition from scene to scene is missing.
My Questions: Where do I make the mistake? If DVC4 can not do that better: How can I handle the problem if I want to use simple closing contacts for triggering?
I hope I have been able to describe the problem in a reasonably understandable way.
Thanks for your support, Ingo