Search found 4 matches
- Wed Oct 17, 2018 4:06 pm
- Forum: Daslight 4
- Topic: Why is the amount of art-net universes limited?
- Replies: 3
- Views: 4333
Re: Why is the amount of art-net universes limited?
Hi, Thanks for your reply, and my apologies for my late reaction. This makes the current universe allowance structure very clear, but doesn't answer my question: Why is this system this way? Why can't I register extra universes on the DVC GZM? Why do I need to pay extra to use the product I already ...
- Sun Oct 14, 2018 2:52 pm
- Forum: Daslight 4
- Topic: Why is the amount of art-net universes limited?
- Replies: 3
- Views: 4333
Why is the amount of art-net universes limited?
Hi there, Right now we are looking to use about 8 1-universe art-net nodes connected to our local network for easy dmx distribution(the network was already in place). Each universe would contain some devices taking up on average about 128 channels. However, we ran into a snag: even though we've alre...
- Sun Jan 28, 2018 11:35 am
- Forum: Daslight 4
- Topic: Make multiple movingheads move on unique random paths
- Replies: 1
- Views: 3194
Make multiple movingheads move on unique random paths
Hi!
Loving Daslight 4 so far, but I've run into one thing I can't seem to figure out:
Is there any way generate a path effect to have all(or a selection of) movingheads move along an own unique, random path, all in one scene?
Thanks a lot already!
Loving Daslight 4 so far, but I've run into one thing I can't seem to figure out:
Is there any way generate a path effect to have all(or a selection of) movingheads move along an own unique, random path, all in one scene?
Thanks a lot already!
- Sun Nov 20, 2016 3:20 pm
- Forum: Daslight 4
- Topic: Audio problems
- Replies: 2
- Views: 4783
Audio problems
Hi! I am trying some features I haven't used before, including the audio analyzer and audio effects. While testing I encountered some major, anooying problems that I don't know how to fix and can't find the answer for online, so therefore I created an account and will now ask it here. The problems a...